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Level Architecture

LEVEL ARCHITECTURE

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MULTIPLAYER MAP – UDK

USING MODULAR MODELS – WORK ON LIGHT, FOG AND PARTICULES
PLAYABLE – LEVEL BUILDING WITH BSP

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“USE VERTICALITY THROUGH A DYNAMIC AND VIVID MAP.”


Pulsar
 is a multiplayer map, realised with 4 colleagues (Jérôme Barbaray, Coralie Gibergues, Matthieu Nollet, Robin Tronchon) using the Unreal Engine.

We wanted to create a map with a real coherence between gameplay and artistic direction.
It wasn’t easy because we needed to use UDK default’s assets. So, we established that Pulsar will be a gigantic floating island.

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Moreover, this island would be the ruins of an antic civilisation.
We decided to create real contrast between the external environment, which is devastated and used by flourishing wildlife, and the interiors which still contain this ancient technology.

To convey this dizziness, the main key gameplay was to use slides and jumppers.
Thereby, the player has to jump from one part to an other, in order to reach the adversary flag and bring it back to his zone.
To design a coherent map, we decided to make it symmetrical.

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Then, popped up the idea that this island was governed by two gigantics colossus, each one on each side, and defining each camp.
So, we imagined two huge robots, trapped in rocks and wildlife.

Bellow, you can consult the level layout :
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LUX – 2D PUZZLE GAME

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An ActionScript3 puzzle game influenced by Auditorium and Cut the Rope.

The player has to bring the light back in the world by hilighting every flower, making them revive.
A joyfull casual game with an original soundtrack.

Lux is a game project made for the HitsPlayTime contest.

The player has to redirect a light ray in the level, using different items like bubble, bottle and more. The light ray can be split, reflected or refracted.
To reward the player, opening flowers emits piece of music. The more flowers are opened, the more music is completed.

Levels are composed of three canvas. This is the first level and his tree canvas.

And this is the layout of the three canvas, using two flowers and one of the items : the bubble. With the bubble you can redirect the light ray in one direction by turning it.

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Some example of flowers :

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Here some backgrounds of different levels :
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And a mockup of a level :

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The project is still in development, models and sets are ready, just programming remains to be done.

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