My first trial on Unreal Engine 4. I wanted to create atmospheric map, using modular assets and using different types of light and fog.
Lighting & ambiance
For this map, I wanted to create only a few assets, that could be used in different ways to build different types of environment. I decided to draw my inspiration from North France's houses, with these typical colors and shapes.
With only 10 assets, I was able to create many different combinations and easily build this neighbourhood.
- Use grid system in 3DS Max
- Create units to build pieces together
- Bring variations in colors using the Material Editor
- Use Vertex painting for ground variations
This project was the creation of a cel-shading environment including a strange cardboard temple lost in a high red wood.