[su_custom_gallery source= »media: 401″ width= »980″ height= »280″ title= »never »]
[su_spacer size= »50″]
This project was the creation of a cell shading environment including a strange cardboard temple lost in a high red wood.
My purpose was to create a special atmosphere with very simple shapes and different textures.
I wanted to emphasize the contrast between the tiny but mysterious temple, and the gigantic but really thin trees.
I also created a contrast between inside and outside the temple, between huge and warm nature, small and technologic indoor.
[su_carousel source= »media: 392,393,389,391″ link= »image » width= »880″ height= »140″ title= »no » mousewheel= »no »]
I didn’t use a shader for the cell-shading effect, it’s a duplicated asset, colored in black, put above the textured one.
With this technique, I could add a shader and having this cell-shading effect.
[su_custom_gallery source= »media: 403,404,405″ link= »image » width= »370″ height= »180″ title= »never »]
My work was focus more on the atmosphere of the scene and the way how colors can change.
For example, you begin in a incommodious woods, with branch which looks like claws, all these flooded in a strange and danse purple fog.
To guide you, there’s only a tiny light, attracting you in the fog …
When you have passed this haze, you discover an totally new atmosphere, warmer with beautiful colors.
[su_carousel source= »media: 382,390,381,396″ link= »image » title= »no » width= »880″ height= »140″ mousewheel= »no »]
[su_custom_gallery source= »media: 386″ link= »image » width= »1250″ height= »360″ title= »never »]
Modeling with 3ds max
Texturing in Photoshop
Level building in Unity 3D