Digital painting and photomontage – Photoshop Concepts art for a futur game project [su_slider source= »media: 915,914″ link= »image » width= »1280″ height= »400″ title= »no » mousewheel= »no »]
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[su_custom_gallery source= »media: 629″ width= »980″ height= »360″ title= »never »] LOWPOLY WEAPON – RENDER IN UDK [su_spoiler title= »Read more » style= »simple »] This is a special weapon made especially to test the process from modelisation to integration in the engine. [su_custom_gallery source= »media: 576″ width= »940″ height= »480″ title= »never »] I first made a base mesh with 3ds Max, then I sculpted it in ZBrush. When the model had its definitive form, I use Topogun to create my lowpoly model, in oder to generate my normal map and create the diffuse map, with XNormal. Finally, I put it in a UDK scene, to create a little set. [su_custom_gallery source= »media: 577,574,578″ link= »image » width= »370″ height= »180″ title= »never »] [su_custom_gallery source= »media: 573″ link= »image » width= »1250″ height= »420″ title= »never »][/su_spoiler]
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« Meet your soulmate by building your own path to it. » Create the entire game design and art, with Coralie Gibergues. [su_slider source= »media: 369,366,368,370″ link= »image » width= »900″ height= »200″ title= »no » mousewheel= »no »]
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