3D environment artist & level builder // 5 Month Internship

Modelisation (props and environment), texturing, integration, level building, base lighting





 I worked on the Styx : Shards of Darkness, made with the Unreal Engine 4, during a 5 months internship. 
I was in charge of props making, texturing, integration, level building and base lighting.

Game ready props & architectural elements
  • Props creation following concept arts : modeling, texturing and integration.
  • Creation of architectural elements following level designs gabarits.
  • Followed precised production pipeline, including PBR texturing software, Substance Painter.
Modelisation & texturing
  • Modelisation with 3ds Max, Sculpting with ZBrush
  • Texturing with Substance Painter
  • Creation of architecture elements fitting gabarits and tilable textures
  • Integration of each assets in the Unreal Engine 4

Level building & base lighting
  • Level building on various levels, working closely with level designers
  • Base lighting to show a first idea of the ambiance
  • Familiarization with lighting system of the Unreal Engine 4 (types of lights, lightmass, optimization)