Lighting artist junior

Environment and cinematic lighting, optimization and participation in tools development



Since March 2016, I'm working at Quantic Dream (Paris), on the upcoming AAA Detroit : Become Human, as lighting artist junior.


  • Working on lighting levels and cinematics of the game, beeing aware of technical restrictions and in-game performances.
  • In charge of shaders validation and tweaking for lighting purposes.
  • Working with photometric values, HDR and PBR rendering.
  • Taking part in the development of production tools, shaders calibration, and production pipeline.