Lighting artist

Environment and cinematic lighting, optimization and participation in tools development

Quantic Dream is a French video game developer based in Paris, France, founded in 1997. They are well known for their interactive drama story based games such as Heavy Rain and Beyond: Two Souls and recently, Detroit : Become Human.

I worked on Detroit : Become Human, from Mars 2016 until its release, in May 2018. I had different tasks on this project :

Creating lighting and atmospheres for different scene of the game, at different stages of the development (pre-lighting, polish, optimization) : Direct and indirect lighting, global illumination and some post-process effects
Scripting events to create lighting effects
► In charge of the close-up lighting of several scenes
► Taking part of the development of different tools and pipeline used during the production
Calibration and various retakes of the shading of the environments
Optimization of several scenes